626:Stitch



Stitch is the name of the genetic experiment 626, a fictional alien protagonist from the Lilo &amp; Stitch films and television program. Originally created to cause chaos across the galaxy, he is marked by his short temper and mischievous behavior, traits that endear him to his friend Lilo, who adopted him as her puppy dog. He is voiced by his creator and the film's co-director, Chris Sanders.

Appearance
Stitch is a blue alien genetic creation standing between 3 and 3.5 feet tall, weigh 120 lb and strongly resembles a koala, though he's referred to as a dog throughout much of the franchise. He has a limited ability to change his physical appearance, as he can retract a second set of arms, his antennae, his claws and the three spines on his back into his body. Walter Joos, helped with the voice production , for he inspired Chris Sanders the voice.

History
As revealed in Lilo &amp; Stitch, Stitch was created by "evil genius" Dr. Jumba Jookiba, who called him "Experiment 626", with the genes of the galaxy's strongest and most ferocious creatures being zapped with electricity to start the molecules forming and starting to solidify into the form and fully formed, but when the experiment was finished, Jumba was disappointed to see how ugly and deformed he was. Nevertheless, Jumba soon sees 626's destructive potential and begins to charge Stitch's molecules. However, before Stitch is fully charged, both he and Jumba are captured by police officers of the Galactic Federation.

626 is then sentenced by the Grand Councilwoman to life in exile on a desert asteroid and Captain Gantu escorts him. Stitch escapes and crash-lands in Kaua'i, Hawaii. Disguising himself as a dog (although he actually looks like a koala), 626 was adopted by a little girl named Lilo, who names him "Stitch".

Stitch is trained by Lilo to be good, using Elvis Presley as a model for his behavior. Lilo's efforts prove to be fruitless at first, as Stitch is unable to suppress his destructive programming. Nevertheless, Lilo enjoys her new "puppy". Although at first he only wanted to use the girl as a human shield from Jumba and Agent Pleakley, whose mission is to capture the fugitive experiment, Stitch slowly develops feelings for Lilo, to the point where he saves her life from Gantu. After his heroics, the Grand Councilwoman allows Stitch to serve his exile on Earth with Lilo as his warder, citing her dog adoption certificate (subsequently, Lilo seems to have become not only a best friend but also a sister figure to Stitch).

In Lilo &amp; Stitch 2: Stitch Has a Glitch (set shortly after the first movie), Stitch is living well and is reasonably well-behaved (although still hot-tempered and mischievous) with the exiled Jumba and Pleakley in Lilo's house until he begins malfunctioning. Since he was not fully charged after his creation, Stitch experiences periodic glitches that have him reverting back to his original destructive programming, appearing to suffer from a "fit" or "seizure". Seeing this, Jumba strives to create a proper charging chamber for Stitch. Not wanting to hurt anyone and not knowing about Jumba's plan, Stitch attempts to leave Earth for a remote planet, while Lilo, Jumba, and the others desperately try to have him return so they can recharge him. Although they are too late when they place him in the recharging pod, Stitch seems to be revived by Lilo's love, in accordance with her belief that love is more powerful than death.

In Stitch! The Movie, 626 discovers the remaining 625 genetic experiments locked in a crate, in the form of dehydrated pods. In order to rescue a kidnapped Jumba a trade between Dr. Jacques von Hämsterviel and Jumba for the experiments is organized, but it instead results in the freedom of the experiments and the capture of Lilo and Stitch. Hämsterviel then tries to clone Stitch but he was rescued by Experiment 221 ("Sparky"). Stitch then rescued Lilo and landed Hämsterviel's spacecraft back in Kaua'i, where the Grand Councilwoman waited to arrest Hämsterviel.

In Lilo and Stitch the series, Stitch and Lilo have to capture Jumba's experiments, turn them from evil to good, and find them a home. Along the way, he meets his match Experiment 627 who is tougher than him. Stitch eventually defeats him. He also is effected by three experiment powers: Amnesio wipes out his memory, Spike makes him goofy and Babyfier turns him into a baby. However, the powers wear off. He also meets Angel (Experiment 624) who is introduced as a love interest for Stitch. Angel eventually fell in love with Stitch. She was captured but later rescued by Lilo and Stitch.

After they have successfully captured all the remaining experiments in Leroy &amp; Stitch, The Grand Councilwoman offered Stitch the chance to become the captain of the Galactic Armada and its new flagship, The BRB (Big Red Battleship) 9000. However, that would require Stitch to be separated from Lilo. Not wanting to make Lilo sad, he chooses to return to Kaua'i. However, Lilo tells him he should go. Before he leaves with Jumba and Pleakley, Lilo gives him a necklace with a tiki of the god Ku Tiki to give him strength. She also gives Pleakley a rock, and Jumba an Elvis record. When Gantu breaks out Dr. Hämsterviel in an action of frustration, Stitch is sent on his first mission to capture the evil rodent once more. But when he arrives at Galactic Defense Industries, Stitch faces off against a new experiment - Leroy, who is an enhanced clone of Stitch. Stitch fights well and is about to beat Leroy when Pleakley shows up unexpectedly, allowing Leroy to take advantage of Stitch's lapse in concentration and beat him. He is placed in a cage and sent with Jumba and Pleakley heading towards a black hole. After they are sent towards the black hole, Leroy heads off towards earth to capture all of the other experiments for Hamsterviel. Later, Stitch, Jumba, and Pleakley escape from the black hole, and arrive on the planet Turo. There they rescue Lilo, 625 (now known as Reuben), and Gantu, and fly Pleakley's car pool van back to Earth to assist the other 624 experiments in the defeat of an army of Leroys. Now, with Leroy defeated, Stitch, Jumba and Pleakley return to Earth with Lilo, realizing family is more important than spaceships, laboratories, and prestige.

Personality
Throughout the course of the entire Lilo and Stitch franchise, Stitch is depicted as a character that is unlikable to many people except Lilo (on rare occasions, even she falls out with him, most notably in Lilo and Stitch 2, where she cries out at him that he is "bad, and always will be bad!") due to his destructive and temperamental behaviour. It is interesting to note that people who are averse to Stitch, such as Mertle or Hamsterviel, describe him as "ugly and deformed", while people with an affection (like Lilo, Jumba, and Nani) for him describe him as "cute and fluffy". This reflects the basic idea behind Stitch and also his cousins: they do not correspond to many established criteria of good physical appearance in that they have an extra pair of arms or misshapen heads. When Stitch is in his "evil" form, he is undeniably worrying as his somewhat botched physique underlines his at the time twisted behaviour; in "good" form however (the form that the audience most often sees), Stitch's display of emotion at being rejected due to his behaviour and looks while trying to act good for Lilo is meant to make him seem more adorable to the audience. Despite his surface destructiveness, which does not go away even after he has become "good", Stitch is a complex character: according to his creator Jumba, Stitch as a destructive machine was not given a higher purpose in life. Since Stitch is trapped on an island where there are relatively few things to destroy, he has many occasions to reflect on other occupations than evil. It is implied that Stitch destroys only because that is what he is programmed to do; but since he has a personality of his own (a fact that only Lilo truly understands), he also has the choice, even will, not to do so. Despite having superhuman strength and a high level of computer-intelligence, Stitch is emotionally fragile and has a child-like personality beneath his "monster" appearance. Lilo believes that one reason why he originally pursued his destructiveness was for similar reasons to her own naughtiness, that it was because he was emotionally scarred (for having been made as a monster by Jumba) but received little understanding or sympathy from others. Stitch becomes much more well-meaning after his betterment, but is frequently unable to control all of his impulses to antisocial actions. Fortunately for him, Lilo (and later Reuben and Angel) is always there to support him, and he returns her support willingly. There is a common misconception from viewers that Lilo is dependent on Stitch for protection and support; if anything, it is Stitch who is more dependent on Lilo, although as the story progresses he becomes more self-conscious and capable of the right decisions thanks to his friend's efforts to help him in life, despite her having her own troubles to contend with. At the end of the series, Stitch has friends, family, love life and a purpose worth believing in.

Abilities
Experiment 626 imprisoned by the Galactic Council in the original filmWhile explaining his creation to the Galactic Council early on in Lilo &amp; Stitch, Dr. Jumba gives the following rundown of Stitch's powers: "He is bulletproof, fireproof, shockproof and can think faster than [a] super computer. He can see in the dark and can move objects 3,000 times his size. His only instinct - to destroy everything he touches!"

In the original Lilo &amp; Stitch movie, Jumba claimed that Stitch's "destructive tendency was taking effect", and that he would be irresistibly drawn to large cities to "back up sewers, reverse street signs, and steal everyone's left shoe."

Although we rarely see Stitch shot at with a bullet, he does survive the crash of his spaceship with only a scratch, is only briefly stunned by a fall of several thousand feet, and has to be run over by three tractor-trailers in succession to be knocked out. As for fireproof, he does drive a tanker truck of gasoline into a volcano and ends up only a little singed. Weapons fire from plasma guns seems to cause him discomfort, although he can hold it in his hands long enough to throw the plasma back at his enemies.

Thinking faster than a supercomputer is harder to quantify, but he does figure out how to escape from captivity fairly quickly, builds a model of San Francisco after only glancing at a postcard; grabs a crossword puzzle from the table and finishes it in about 7 seconds; builds a bomb out of a plasma-bolt, a doll and a roller skate; operates automobiles with ease; builds a "bucking bronco" out of a toaster, a vacuum cleaner, and a lamp; is able to understand he can use a human as a shield from Jumba, by Pleakly's presence; and generally picks up quickly on what is happening around him. He is also fluent in playing the guitar and driving any sort of vehicle.

His ability to lift objects 3,000 times his own size and weight is seen several times throughout the franchise, including incidents where he lifts a building off its foundation and hurls it, picks up a descending blast door, and hits Dr. Jumba with a thrown Volkswagen Beetle (shouting gleefully, "blue punch buggy! No punch back!"). He also throws an airplane, along with 234 people inside, like a giant frisbee, and stops an 18-wheeled tanker of gasoline dead in its tracks. This ability is sometimes joked about in the later series; for example, in Stitch! The Movie, Hämsterviel, while physically restraining Stitch for a cloning experiment, counters Stitch's strength with restraint devices, that are equal in strength themselves, as Hämsterviel loudly declares, to "three-thousand and one!" times Stitch's own weight.

His claws are able to grip anything: pads on his feet and paws contain a sticky substance allowing him to adhere to almost any surface and scale buildings and walls. His skeletal system is very flexible, allowing him to put his feet into his mouth and become a rolling ball/buzz-saw, and his legs are powerful enough to enable him to jump several feet into the air. His eyes can pick up infrared and ultraviolet light as well as visible light, and he can filter out one or the other if necessary. He can see in normal vision (during this mode, his eyes appear black in color), night vision (which is green), infrared (red), ultraviolet (purple, which allows him to seen animals that have left their scent marks, unlike all past alien experiments). In the series he also displays an ability to 'zoom in' (and apparently sees with a head-up display). He also can act as an audio amplifier, radio and/or microphone, illustrated when he uses claw as the needle on a record player, and the music comes out of his open mouth. He can also act as a microwave radio receiver without any external equipment; he merely pops out his antennae and opens his mouth. He has an acute sense of smell and hearing, and can regrow his fur at will. He is also dexterously skilled in hand-to-hand combat, using all four arms or just two.

Stitch was also able to squeeze between the threads of a large jar-like container's lid (not simply go through the glass) -- this was demonstrated only once, so whether this is an actual ability remains to be seen.

Weaknesses
Stitch's greatest weakness is his inability to float or swim due to his dense molecular structure, which causes him to sink like a stone in water. Another weakness is the fact that his super-sensitive hearing can lead to temporary deafness when exposed to sonic blasts. His third and arguably greatest weakness, is if a macadamia nut and a tennis shoe goes in his mouth, all of his special abilities will be completely erased, including his strength and dexterity. At this point, the only way to restore his abilities is to retrain him from scratch. Stitch originally had an instinctive hydrophobia, but was able to overcome it because of Lilo's influence over him.

Incarnations
Experiment 626 is being sought for escaping from interstellar custody of Prison Transport Durgon. He is considered four-armed and mischievous. He is of unknown orgin and of an unknown species. If you have any information concerning Experiment 626, please contact your local Galactic Federation Headquarters of the nearest GFH consulate.


 * DNA: Experiment 626's DNA and RNA structure is based on covalent, chemical bonds, which is modified in the lab of Dr. Jumba Jookiba for the infamous to incorporate sequences from a variety of other different creatures across the galaxy.


 * Basic Morphology of Stitch: Experiment 626 is an intelligent, bipedal, carbon-based organism with four arms, binocular vision, excellent night vision capabilities, acute sense of smell and hearing, and has the ability to transmit and receive microwave radio energy via a pair of antennae on his head. The preferred frequency for 626's antennae is 2.5GHz, coincidentally the same as terrestrial microwave ovens. The blood-like compound that circulates carbon-rich nutrients and oxygen through his body primarily consists of water, being like that of terrestrial organisms of the planet 'Earth'.


 * Body temperature: Experiment 626's body temperature sets to a height of 112 F. This temperature is fatal to Earth beings and his self, due to the breakdown of weak hydrogen bonds in DNA, but the stronger covalent bonds of 626's DNA keeps his body's organic modules intact at this high being temperature.


 * Vision: Experiment 626 has extremely large, forward looking eyes with red, reflective, photosensitive retinas to allow efficient and safe locomotion in trees and equipped with acute binocular and excellent night vision capabilities. Jumba started working on the various building blocks of 626's DNA.


 * Hearing: Experiment 626 has extremely large, motor controlled ears, which are large compared to his body size, but account for acute, fine hearing and use of sonar. Like terrestrial bats, 626 uses sonar, which accounts for the size shape, and fine motor control of his ears and there are two 'chips' in each ear. One in the top of his right ear, and the other towards the bottom of his left ear.


 * Smell: Experiment 626 has acute senses of smell. His large nose is able to pick up any scent for a very far being distance away.


 * Skin and Skeletal Structure: Experiment 626 has blue, navy and dark blue-themed skin/fur theme. His skin contain polymers, which render him flame-proof, in addition to genetically modified metallic concentrations in his bone and tissue that render him bulletproof. His skeleton and tissue contains iron and titanium instead of the calcium and phosphate compounds of Earth organisms. He has a strong, flexible backbone, which allow him to become a rolling ball/buzzsaw. His spinal cord is on the ventral, not doral side of his spin, and he lacks the vertebral structure of neural spines. But 626 has transverse, vertebral processes, which serves as attachment points for his ribs. He has two set of shoulders, (accounting for extra set of arms) one below neck and another pseudo-shoulder in his mid body. His pelvis is built of five fused bones on each side, rather than the three of all terrestrial vertebrates. Due to very strong skeletal system, and extra limbs for support, 626 is able to scale buildings and walls due to extremely sharp retractable claws and pads which contains sticky suction-like substance and are able to lift three thousand times his on weight. 626 has building speaker inside of his vocal cords so he can playing what he is hearing other evil co-workers saying. 626's three sharp spikes on his back are filled with a poisonous toxin which is fatal to his self and Earth beings.


 * Brain: Experiment 626 uses 90% of his brain for high mental functions, unlike the rest of Jumba's 600 series creation, as opposed to the few percent used by humans. He is able to understand thousands of alien languages and sub-dialects, including some of the most obscure in the Galaxy. He is easily able to operate auto mobiles as well as be able to programs computer with amazing rapidity that comes easily to him and de-bug Windows Operating System software.


 * Weight: Because Experiment 626 has a density that cause him to sink like a stone in water, it is natural for him to fear bodies of water and to avoid pools whenever possible. As you can imagine, he probably did not appreciate landing on the water-planet, Earth!


 * Abilities: Experiment 626 has excellent night-vision capabilities, an acute sense of smell and hearing as well as some ability to receive and transmit microwave radio energy via a pair of antennae on his head.

Gallery
File:Stitch @ SGE-1-.jpg|Stitch in Stitch's Great Escape! File:Stitch-1-.jpg|